![]() And then they can blare them out, either as they run around or by leaving radios at locations for some hot trolling potential. Hall also demonstrated the new radio system whereby players can receive internet radio stations on radio devices within the game. This should lead to some tense negotiations, he grinned. He talked about all sorts of bewilderingly intricate systems during the demo, such as being able to take blood from people, inject saline and find antibiotics (real-world types) - crucial medical mechanics that mean you will have to trade with people even if you're playing as a lone wolf. "If it has a great frame-rate - 60 fps on higher-end PCs - it means it can then run and support things like Oculus Rift and all those sort of awesome things as well," he said. He doesn't want DayZ to take as long and is adamant that system requirements should be low so that performance can be high. The new build that Dean Hall showed at Rezzed highlighted this.ĭon't expect it to look like ArmA 3, he warned, because that's a multi-year project worked on by a large team. Fingers crossed that that means "very soon" and maybe even "this summer".ĭayZ is better for the delay, of course - more complete, more robust, better looking. "We really feel like we have to get the alpha out and start getting player feedback on where we're at here," he said. Hall and team are acutely feeling the pressure to release the DayZ alpha, though. His secrecy may also stem from having built up expectation when he announced a hopeful Christmas 2012 launch window for the DayZ standalone alpha at the Eurogamer Expo last year - a move that resulted in apologies and Everest-sized mountains of stress. "We're not going to say when that is," he said, "because we were originally going to release them in 50,000 key increments but we decided to do everything altogether." And the architecture has to be there to support that, he pointed out. Sadly, it's a secret he's not ready to share. "We've set a date now - a window of about a week." "I guess the big question that a lot of people have is when we're actually going to get this out," creator Dean Hall said during a live demonstration of an hour-old build of DayZ at Rezzed 2013 this weekend passed (video below). I’m all for a new UI and updated mechanics in DayZ, because the ARMA 2 interface is a little cumbersome, especially for a survival-type game.The alpha version of DayZ standalone still isn't ready for release but now there's an end in sight. So it seems that Rocket allowed DayZ to blossom under his newfound development position, and Bohemia Interactive are letting him run with it. ![]() This means that the DayZ team is having to get input from him via letters, stalling forward progress on their retooling of the landscape. This also applies to disease tracking, so you can leave cholera-infected items around for poor scroungers to find.Īnother factor holding up development is that the designer of the original Chernarnus map, Ivan Buchta, is still imprisoned in Greece on espionage charges. The new system allows for enhanced scavenging, or different items stats like if you shoot someone with night vision in the head, the night vision goggles will be damaged when you pick them up. The inventory has been rebuilt from the ground up, and will “fundamentally change” the DayZ experience, if the post is any indication. The opportunity to completely redo the existing game was a little too tempting, however, so the developers decided to rework a whole host of systems, from the game engine to the UI and the scavenging. According to the blog post, the game was supposed to be a polished version of the mod, packaged and sold as its own entity. One of the reasons that the DayZ standalone has been delayed is because Rocket and his team decided to increase the scope of the project a fair bit. Now that we’re in 2013 with no DayZ solo project in sight, Dean “Rocket” Hall has made a rather large post on the DayZ Devblog, detailing what’s happening with DayZ and some of the features that are being added. A lot of the main quest NPCs just keep talking and.” Shane Steinhauser on GamerSushi Asks: Why Do You Like The Witcher 3? 497 days 12 hours ago ArchivesĭayZ, one of the biggest breakout mod hits of 2012, was slated for release as a standalone version by the end of that year. Exciting times □” Julez Michaud on The GamerSushi Show, Ep 95: Super Sushian Odyssey 82 days 19 hours ago “One thing I regretted not mentioned on the cast (even though I had the perfect opportunity at one.” Mitch on The GamerSushi Show, Ep 95: Super Sushian Odyssey 82 days 8 hours ago w TOO SOON” dapurplesharpie on The GamerSushi Show, Ep 95: Super Sushian Odyssey 82 days 3 hours ago “Yeah, I thought I was ready for this cast, but I wasn’t. I hope you’re able to keep it up this.” Peter O'Neill + on The GamerSushi Show, Ep 95: Super Sushian Odyssey 80 days 9 hours ago
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |